Fixed tradition selection was not possible due to small data storage from database
Fixed moons could not handle new ship data
Fixed colony field size
Fixed SUMMER voucher could not be activated
May 2
Improved Nexus with Galaxytool feature: Targets spied in last hour, Nexus can see resources, buildings and ships
Fixed getting Fortress bonuses would reduce the performance of Buildings, Research and Shipyard page
Fixed when user attacked System planet that was not an asteroid, would lose Protection Status
Fixed looted asteroid was not removed from galaxy
Fixed unused statistics class in Galaxy Page that could give fatal error for new players
May 6
Fixed lag caused by Statistics Page due to unused assets of Fallen Empires from older universes, which would cause huge database stress
Fixed Destroy Mission count, as defender, every in-game mothership rather own player mothership
Fixed Dyson could generate negative Dark Matter if systems gives bad bonus resources
May 7
Players can create up to 5 megastructures of each type and self-created megastructures may have penalties (this does not apply to megastructures conquered from Fallen Empires). Starting at level 4, each two levels of the megastructure research you want to build (similar to colony slots) gives one slot of that megastructure. (e.g., Ringworld Tech at level 4 = +1 slot, level 6 = +1 slot ...)
Create megastructure fleet time is increased according to the number of megastructures you own
Decompressor Megastructure won't consume Dark Matter
Decompressor Megastructure can not be boosted by percentage
Penalty is only applied to the second megastructure built by it's type, and the value is higher more the megastructures you own.
Ringworld and Habitat Penalty
colonized: 0% additional build cost
colonized: 5% additional build cost
colonized: 10% additional build cost
colonized: 15% additional build cost
colonized: 20% additional build cost
Science Nexus Penalty
colonized: 0% less systems seen
colonized: 5% less systems seen
colonized: 10% less systems seen
colonized: 15% less systems seen
colonized: 20% less systems seen
Dyson Sphere Penalty
colonized: 0% less Dark Matter produced
colonized: 15% less Dark Matter produced
colonized: 30% less Dark Matter produced
colonized: 45% less Dark Matter produced
colonized: 60% less Dark Matter produced
Decompressor Penalty
colonized: 0% less Resources produced
colonized: 15% less Resources produced
colonized: 30% less Resources produced
colonized: 45% less Resources produced
colonized: 60% less Resources produced
May 10
Fixed daily mission could not give resources or dark matter. Dark matter has been returned to all accounts. To recover resources, please send support ticket with the daily mission reward report
Fixed Mothership build bug where only a single unit cost consumes resources instead of number of ships built. Players where by accident or bugabused lost all motherships and there is no recovery of resources, since the bug was easy to spot and there was no reports.
Fixed "Quick Colonization" button could use more slots than the maximum fleet slots allowed by player
May 11
Removed events and allies from Nexus list
Fixed color scheme for allies and events in Galaxy
Fixed Megastructure penalties were not counting order by colonization
Fixed Fallen generated planets could not apply a star and resources to Star System, generating errors
May 14
Megastructure: Mega Art Institute
Fixed conflict between megastructure creation and event missions
May 24
Fixed Habitat could lose biome bonus when Dyson fails on star manipulation experiment
Fixed when alliance owner use fleet and resource collector, it could take resources from Alliance Fortress